This work has more of a cinematic, layout approach: animating cameras, assembling assets, and rendering in the game engine Unreal to create an appealing car chase sequence. For the camera work and animation, I first started studying shots and researching car chase scenes from movies and I wanted to see how different camera movements interacted with the vehicles. I then edited together some of the reference scenes I found and arranged them where the overall car chase would be more cohesive.
final render
1st Maya pass
research / reference